Post by wildkunai on Mar 28, 2009 14:49:54 GMT -5
Ok I cheated and copied and pasted the rules of fighting found Here With the exception of a few things here and there.
Before Reading Remember there are no autos, that means you can not say you hit the person it must state that you are trying to hit, making an attempt.
Introduction to Open Sparring.
When fighting a moderator will look at the fight and have final decision.
You may:
- Post your attacks and defenses at any time.
- Decide if attacks dealt upon your character hit, and how much damage is done.
- Describe your character's attacks being initiated and your character's thoughts/feelings.
You may NOT:
- Dodge every significant attack, or have attacks that hit do zero damage. This is poor justification, and very bad roleplaying. You should be realistic about attacks being dealt upon you.
- Decide whether your attacks hit or do any damage to your opponent
- Control your opponent in any way. For instance, while you might love to write 'and he trembled at the awesome sight of Saint Sparalot', this would be abuse of control. Control should be minimal and used to faciliate the flow of the battle, not to bolster your ego or place your opponent in an unrealistic situation.
- Make Critical hits without a Moderator’s or your opponent's consent (see below).
- Use an attack that is not already stated in your character profile.
Also:
- If you use a special attack, your description of the attack should be sufficient to justify it. Simply saying 'He used the mega clash move' and then saying OOC 'Go check my profile to see it's effects' should be avoided. This is bad writing and justification skills.
- Meta gaming should also be avoided in this style of sparring. This is where you adjust what you do IC to take account of what you either only know OOC, or want to do OOC. For instance, if your character does not know that someone is psychic, then OOC you read his or her profile and put up a psychic barrier IC without good cause.
You may NOT:
- Portray your opponent unrealistically. That is, don't portray them like some idiot that meekly accepts your attacks and then begs for mercy. (Which means you have no control of what your opponent can do)
- Kill, or delimb. These require special permissions from the opponent, where instead of asking for a critical hit post, you ask for either a delimb, or a kill.
Critical hit Posts can only be granted by EITHER:
- The Moderator deciding that one side is clearly overwhelming the other in terms of damage.
- The Moderator punishing you for sparring incorrectly or breaking a rule.
- Your opponent deciding that it's only fair given how the spar is going to allow such a post (this is rare, but usually very honorable and to be encouraged).
How do you judge which side is winning?
(Official) Judgement on which side is winning is based on (in order of most to least important):
1. Creativity/Strategy. The original ideas and thoughts behind the post.
2. Description. How well you write up the attack. How well you define it, describe it and so forth.
3. Justification. How well you justify your attack and explain why it's valid.
4. Awareness. Taking into account character, attack and environmental aspects.
5. Respect. How you are behaving OOC to your opponent.
A lack of description, justification or awareness by one player can allow holes to be exploited if the other player uses a creative strategy.
How to Score a Sure-Hit
For battling all posts must be read thoroughly and closely. You must pay attention to any detail in your opponents post to plan your next attack. Therefore if your opponent fails to pay attention to any detail in your attack, then you may get a free hit if your opponent does not describe how an attack is dodged on the following post of the attempted attack.
Be sure to read each post thoroughly and remember that if you yourself does not dodge an attempted attack after the attempt post is made, it counts as a sure hit.
Item Reduction
Almost every ninja uses an item or two. Item quantity is kept track in the Bingo Book profiles of each ninja. For each item there should be a number which shows the quantity. For example the Kunai below have a stock of 20. For each kunai used in battle, one number will be reduced. (DuH!)
So in the example below, our example ninja Kitsune will demonstrate the proper item reduction. Here is how a post should look like once an Item is used.
Kitsune Ran through the forest, listening for any faint sound. He peers into the woods, focusing on any sign of the enemy. Turning his head, he hears a slight rustle from the south. "I've got ya!" Kitsune reached into his satchel, feeling around for his kunai. He grasped the cloth-wrapped handle, and began spinning the metal ring around his finger tip. In a flash, Kitsune tossed the kunai, and hit the target.
-1 Basic Kunai
Now at the end of each post, it is recommended to skip a line and note any lost items. If there are more than one item lost, the next item must be noted on the next line. Sort of like the post below.
Kitsune Ran through the forest, listening for any faint sound. He peers into the woods, focusing on any sign of the enemy. Turning his head, he hears a slight rustle from the south. "I've got ya!" Kitsune reached into his satchel, feeling around for his kunai. He grasped the cloth-wrapped handle, and began spinning the metal ring around his finger tip. In a flash, Kitsune tossed the kunai, and believed to have hit the target. "Damn I missed, that squirrel will be mine!" Kitsune dashed south, tracing the elusive squirrel's path. I've got you! Kitsune reached into his satchel again, taking 3 senbon needles in between his fingers, and tossing them at the squirrel.
-1 Basic Kunai
-3 Senbon Needles
So that is how Item reduction is noted. At the end of each battle, all item reductions must be noted in the bingo book. If an item runs out of quantity, than a new stack must be bought.
Before Reading Remember there are no autos, that means you can not say you hit the person it must state that you are trying to hit, making an attempt.
Introduction to Open Sparring.
When fighting a moderator will look at the fight and have final decision.
You may:
- Post your attacks and defenses at any time.
- Decide if attacks dealt upon your character hit, and how much damage is done.
- Describe your character's attacks being initiated and your character's thoughts/feelings.
You may NOT:
- Dodge every significant attack, or have attacks that hit do zero damage. This is poor justification, and very bad roleplaying. You should be realistic about attacks being dealt upon you.
- Decide whether your attacks hit or do any damage to your opponent
- Control your opponent in any way. For instance, while you might love to write 'and he trembled at the awesome sight of Saint Sparalot', this would be abuse of control. Control should be minimal and used to faciliate the flow of the battle, not to bolster your ego or place your opponent in an unrealistic situation.
- Make Critical hits without a Moderator’s or your opponent's consent (see below).
- Use an attack that is not already stated in your character profile.
Also:
- If you use a special attack, your description of the attack should be sufficient to justify it. Simply saying 'He used the mega clash move' and then saying OOC 'Go check my profile to see it's effects' should be avoided. This is bad writing and justification skills.
- Meta gaming should also be avoided in this style of sparring. This is where you adjust what you do IC to take account of what you either only know OOC, or want to do OOC. For instance, if your character does not know that someone is psychic, then OOC you read his or her profile and put up a psychic barrier IC without good cause.
You may NOT:
- Portray your opponent unrealistically. That is, don't portray them like some idiot that meekly accepts your attacks and then begs for mercy. (Which means you have no control of what your opponent can do)
- Kill, or delimb. These require special permissions from the opponent, where instead of asking for a critical hit post, you ask for either a delimb, or a kill.
Critical hit Posts can only be granted by EITHER:
- The Moderator deciding that one side is clearly overwhelming the other in terms of damage.
- The Moderator punishing you for sparring incorrectly or breaking a rule.
- Your opponent deciding that it's only fair given how the spar is going to allow such a post (this is rare, but usually very honorable and to be encouraged).
How do you judge which side is winning?
(Official) Judgement on which side is winning is based on (in order of most to least important):
1. Creativity/Strategy. The original ideas and thoughts behind the post.
2. Description. How well you write up the attack. How well you define it, describe it and so forth.
3. Justification. How well you justify your attack and explain why it's valid.
4. Awareness. Taking into account character, attack and environmental aspects.
5. Respect. How you are behaving OOC to your opponent.
A lack of description, justification or awareness by one player can allow holes to be exploited if the other player uses a creative strategy.
How to Score a Sure-Hit
For battling all posts must be read thoroughly and closely. You must pay attention to any detail in your opponents post to plan your next attack. Therefore if your opponent fails to pay attention to any detail in your attack, then you may get a free hit if your opponent does not describe how an attack is dodged on the following post of the attempted attack.
Be sure to read each post thoroughly and remember that if you yourself does not dodge an attempted attack after the attempt post is made, it counts as a sure hit.
Item Reduction
Almost every ninja uses an item or two. Item quantity is kept track in the Bingo Book profiles of each ninja. For each item there should be a number which shows the quantity. For example the Kunai below have a stock of 20. For each kunai used in battle, one number will be reduced. (DuH!)
Basic Kunai (20)
600NinjaCash
Takes up One(1) Item Slot
The basic Kunai needed by any ninja. These weapons are the basic tools of any smart ninja. Buy them or any other ranged weapon.
600NinjaCash
Takes up One(1) Item Slot
The basic Kunai needed by any ninja. These weapons are the basic tools of any smart ninja. Buy them or any other ranged weapon.
So in the example below, our example ninja Kitsune will demonstrate the proper item reduction. Here is how a post should look like once an Item is used.
Kitsune Ran through the forest, listening for any faint sound. He peers into the woods, focusing on any sign of the enemy. Turning his head, he hears a slight rustle from the south. "I've got ya!" Kitsune reached into his satchel, feeling around for his kunai. He grasped the cloth-wrapped handle, and began spinning the metal ring around his finger tip. In a flash, Kitsune tossed the kunai, and hit the target.
-1 Basic Kunai
Now at the end of each post, it is recommended to skip a line and note any lost items. If there are more than one item lost, the next item must be noted on the next line. Sort of like the post below.
Kitsune Ran through the forest, listening for any faint sound. He peers into the woods, focusing on any sign of the enemy. Turning his head, he hears a slight rustle from the south. "I've got ya!" Kitsune reached into his satchel, feeling around for his kunai. He grasped the cloth-wrapped handle, and began spinning the metal ring around his finger tip. In a flash, Kitsune tossed the kunai, and believed to have hit the target. "Damn I missed, that squirrel will be mine!" Kitsune dashed south, tracing the elusive squirrel's path. I've got you! Kitsune reached into his satchel again, taking 3 senbon needles in between his fingers, and tossing them at the squirrel.
-1 Basic Kunai
-3 Senbon Needles
So that is how Item reduction is noted. At the end of each battle, all item reductions must be noted in the bingo book. If an item runs out of quantity, than a new stack must be bought.